Why This Happens
Go maps are not safe for concurrent use. If one goroutine is writing to a map while another is reading or writing, the runtime detects this and crashes with a fatal error. Unlike data races on other types, concurrent map access is detected at runtime and causes an immediate crash.
The Problem
func main() {
m := make(map[string]int)
go func() {
for i := 0; i < 1000; i++ {
m["key"] = i
}
}()
go func() {
for i := 0; i < 1000; i++ {
_ = m["key"]
}
}()
time.Sleep(time.Second)
}The Fix
func main() {
var mu sync.RWMutex
m := make(map[string]int)
go func() {
for i := 0; i < 1000; i++ {
mu.Lock()
m["key"] = i
mu.Unlock()
}
}()
go func() {
for i := 0; i < 1000; i++ {
mu.RLock()
_ = m["key"]
mu.RUnlock()
}
}()
time.Sleep(time.Second)
}Step-by-Step Fix
- 1
Identify the concurrent access
The crash output shows which goroutines are accessing the map. Find the map variable in question.
- 2
Determine the access pattern
Check if most accesses are reads with occasional writes (use RWMutex) or if you need a simpler sync.Map.
- 3
Add synchronization
Wrap all map reads with RLock/RUnlock and writes with Lock/Unlock, or replace with sync.Map.
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